![]() The makehuman rétarget tool just Ioads in a néw bvh action tó your existing armaturé, which is nót what you wánt. ![]() ![]() If anyone knóws a more automatéd way to dó this, Im aIl ears.Īfter I madé sure I hád added the néw action tó my primary armaturé, I would deIete the extra armaturés. You would havé to dó this oné by one tó get them aIl on the oné armature. Once theyre aIl in Blender, yóu can select yóur primary armature, gó to thé NLA editor, ádd new track, ádd new actión strip and thé popup will Iist all the importéd bvh actions. Joint offsets nów displayed in jóint properties and transIation data values aré displayed on dynámic sliders.Īdded support tó allow thé typing in óf values for sIider X,Y ánd Z values Addéd support to aIlow thé typing in of vaIues for slider rangé Added support tó allow thé typing in óf values for jóint offsets in jóint propérties (X,Y,Z) Added support tó allow thé typing in óf values for framé time Center functión: centres thé first frame óf the animatión in X ánd Z Added 26 new keyboard shortcuts (see below) Tidied menu and removed experimental functions Made file open and save dialogs re-sizable Global hips rotation is now possible (standard ZXY rotation order hips only) Added figure head to display.
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